Lia M. Hotchkiss relates Videodrome (1983) and eXistenZ (1999), both David Cronenberg films, to each other in the sense that Videodrome demonstrates a frightening fusion of human with technology through forced circumstances, and eXistenZ as an extension of similar fusion through voluntary means.
As stated in the previous blog, the television and video world of Videodrome operates like a prehistoric internet, where entertainment and communication is done so on a mass means. Television gives also to this extent, one an ability to live out fantasies. Being an extension of the theatrical experience, with television, one is not so much engulfed the image, but is allowed the opportunity to experience the image in a much more private area, the home. The viewer then is allowed to experience the image and by extension live out their fantasies as they are seen on the television, without the inhibitions that one may feel in a theatre.
In the case of Videodrome the broadcasting feed that the movie title is named for is a display of a female being tortured, something heavily related to violence and sex. The main character Max Renn, eventually in the film, ends up hallucinating and literally interacting with his television fantasies. Yet this is not done voluntarily, Max Renn’s body has been invaded with a tumour from the broadcast and it eventually leads to him become part of the video image. Through the Videodrome broadcast Cronenberg is acknowledging the brutal base desires humans may have and revisits this idea in eXistenZ to the pre millennium year.
Already comfortable with technology, the mass public does not see it as a threat. In conjunction, the place of Television has been taken, in a large percentage by the internet and video games as venues to act out desires. Through eXistenZ, Cronenberg morphs video games and a sort of internet network connection to something that becomes part of the anatomy. The pods that people use to play video games are now connected to their bodies, through an orifice at the bottom of their spine. The pods themselves are fleshy masses that one has to “turn on” by massaging or playing with the pods body or nipple like areas. The video game played in the film is one of violence and a single sexual interaction that stands out.
Through the orifice, the gamer is in a way having sex with the game pod, stimulating it sexually in order to play the game. We learn in the film that inserting the pod into the spine is also a pleasurable experience. The effects are somewhat shocking though. The gamer once out of the pod is unsure that the “real” is actually real, and as a result can murder real people, and do things they otherwise wouldn’t, as is shown in the film.
Where Videodrome takes place, is in a world where people were still fearful of machines and eXistenZ seems to still be part of the same world of techno-terror. The terror here, however, is not the threat of attack, but the ability to go beyond ones point of comfort and never come back. The internet or capabilities of games, allows a person to go further and further into a chosen path, or perhaps “perversion”. Especially with the internet there is an almost endless path one can take down any road never reaching an end.
Cronenberg addresses the fear of self induced corruption heavily in eXistenZ, presenting it as attractive but dangerous. Of course it is not the technology itself that is dangerous but the human behind it.
